Enum Class AnimateElement.Restart
- All Implemented Interfaces:
Serializable, Comparable<AnimateElement.Restart>, Constable
- Enclosing class:
AnimateElement
Restart behavior options for animations.
-
Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum ConstantsEnum ConstantDescriptionAnimation can restart at any time (default)Animation cannot be restartedAnimation can only restart when not active -
Method Summary
Modifier and TypeMethodDescriptiontoString()static AnimateElement.RestartReturns the enum constant of this class with the specified name.static AnimateElement.Restart[]values()Returns an array containing the constants of this enum class, in the order they are declared.
-
Enum Constant Details
-
ALWAYS
Animation can restart at any time (default) -
WHEN_NOT_ACTIVE
Animation can only restart when not active -
NEVER
Animation cannot be restarted
-
-
Method Details
-
values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
-
valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
-
toString
- Overrides:
toStringin classEnum<AnimateElement.Restart>
-