Uses of Class
org.vaadin.firitin.element.svg.AnimateElement
Packages that use AnimateElement
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Uses of AnimateElement in org.vaadin.firitin.element.svg
Subclasses of AnimateElement in org.vaadin.firitin.element.svgModifier and TypeClassDescriptionclassA typed Java API for the SVG<animateTransform>element.Methods in org.vaadin.firitin.element.svg that return AnimateElementModifier and TypeMethodDescriptionAnimateElement.accumulate(AnimateElement.Accumulate accumulate) Sets how repeated animations accumulate.AnimateElement.additive(AnimateElement.Additive additive) Sets how the animation combines with the base value.CircleElement.animateCx()Creates an animation for the cx (center x) attribute and appends it to this element.EllipseElement.animateCx()Creates an animation for the cx (center x) attribute and appends it to this element.CircleElement.animateCy()Creates an animation for the cy (center y) attribute and appends it to this element.EllipseElement.animateCy()Creates an animation for the cy (center y) attribute and appends it to this element.CircleElement.animateR()Creates an animation for the r (radius) attribute and appends it to this element.EllipseElement.animateRx()Creates an animation for the rx (horizontal radius) attribute and appends it to this element.EllipseElement.animateRy()Creates an animation for the ry (vertical radius) attribute and appends it to this element.Animates the x1 attribute from one value to another.Animates the x2 attribute from one value to another.Animates the y1 attribute from one value to another.Animates the y2 attribute from one value to another.AnimateElement.attributeName(String attributeName) Sets the name of the attribute to animate.Sets the begin time for the animation.AnimateElement.beginElement()Starts the animation.AnimateElement.by(double by) Sets the change in value for relative animations (numeric).Sets the change in value for relative animations.AnimateElement.calcMode(AnimateElement.CalcMode calcMode) Sets the calculation mode for interpolation.Sets the duration of the animation.Sets the duration of the animation using a Duration object.AnimateElement.easeIn()Sets up ease-in spline interpolation for smooth acceleration.AnimateElement.easeInOut()Sets up ease-in-out spline interpolation for smooth animations.AnimateElement.easeOut()Sets up ease-out spline interpolation for smooth deceleration.Sets the end time for the animation.AnimateElement.endElement()Ends the animation.AnimateElement.fill(AnimateElement.FillMode fill) Sets what happens after the animation ends.AnimateElement.freeze()Sets the animation to freeze at the end value after completion.AnimateElement.from(double from) Sets the starting value for the animation (numeric).Sets the starting value for the animation.AnimateElement.keySplines(double x1, double y1, double x2, double y2) Sets the bezier control points for spline interpolation (single spline).AnimateElement.keySplines(String keySplines) Sets the bezier control points for spline interpolation.AnimateElement.keyTimes(double... keyTimes) Sets the key times for keyframe animations.Sets the key times for keyframe animations.Sets the maximum duration for the animation.Sets the minimum duration for the animation.AnimateElement.repeatCount(int repeatCount) Sets the repeat count for the animation.AnimateElement.repeatCount(String repeatCount) Sets the repeat count for the animation.Sets the repeat duration for the animation.AnimateElement.repeatIndefinitely()Sets the animation to repeat indefinitely.AnimateElement.restart(AnimateElement.Restart restart) Sets the restart behavior for the animation.AnimateElement.to(double to) Sets the ending value for the animation (numeric).Sets the ending value for the animation.AnimateElement.values(double... values) Sets multiple values for keyframe animation.Sets multiple values for keyframe animation.